Enigneer CFG: |
Alias num1.1 "slot1; bind MWHEELUP num3.1; bind MWHEELDOWN num2.1; r_drawviewmodel 0; viewmodel_fov 70" alias num2.1 "slot2; bind MWHEELUP num1.1; bind MWHEELDOWN num3.1; r_drawviewmodel 1; viewmodel_fov 70" alias num3.1 "slot3; bind MWHEELUP num2.1; bind MWHEELDOWN num1.1; r_drawviewmodel 1; viewmodel_fov 70" Alias num1 "slot1; bind MWHEELUP num3; bind MWHEELDOWN num2; viewmodel_fov 70" alias num2 "slot2; bind MWHEELUP num1; bind MWHEELDOWN num3; viewmodel_fov 70" alias num3 "slot3; bind MWHEELUP num2; bind MWHEELDOWN num1; r_drawviewmodel 1; viewmodel_fov 70" alias loadoutA "load_itempreset 0" alias loadoutB "load_itempreset 1" alias loadoutC "load_itempreset 2" alias loadoutD "load_itempreset 3" bind "LEFTARROW" "num1; num2; num3; loadoutA" bind "UPARROW" " num1.1; num2.1; num3.1; loadoutB" bind "DOWNARROW" "num1; num2; num3; loadoutC" bind "RIGHTARROW" "num1; num2; num3; loadoutD" bind 1 "slot1" bind 2 "slot2" bind 3 "slot3;r_drawviewmodel 1" bind 4 "slot4;r_drawviewmodel 1" bind 5 "slot5;r_drawviewmodel 1" unbind "mouse4" unbind "mouse5" bind "mouse2" +attack2 ///////////////////////////////////////////// alias sentry "destroy 2; build 2"; alias dispenser "destroy 0; build 0"; alias entrance "destroy 1; build 1"; alias exit "destroy 3; build 3"; bind "MOUSE4" "sentry; r_drawviewmodel 1" bind "Q" "dispenser; r_drawviewmodel 1" bind "CTRL" "entrance; r_drawviewmodel 1" bind "ALT" "exit; r_drawviewmodel 1" ///////////////////////////////////////////// /////////////////////////////////////////////////////// // SolarLight's Eureka Effect Fast Teleport Script // /////////////////////////////////////////////////////// bind t +teleport alias +teleport slot3 alias -teleport Teleport_To_Spawn alias Teleport_To_Spawn "eureka_teleport" alias Teleport_To_Exit "eureka_teleport 1" bind mouse5 +toggleTeleport alias +toggleTeleport "alias -teleport Teleport_To_Exit" alias -toggleTeleport "alias -teleport Teleport_To_Spawn" ///////////////////////////////////////////////////////// |